Sunday 6 November 2016



Deus Ex: Mankind Divided





To say that Deus Ex: Mankind Divided doesn't accurately portray real world crises would be something of an understatement. The opening moments of the game ring a very familiar tune of terrorism, fear, social and political unrest, racial stereotyping and a general lack of light at the end of the tunnel, all of this seems to be a very good and practised move by Eidos Montreal to remind us of the bleak state of the world. But perhaps there is a light at the end of the tunnel for both the real and virtual worlds. The beginning of mankind divided gives you the option to watch a 12 minute refresher video on the events of the previous game, Human Revolution, during it you start to get a sense of just how bad things are by the time mankind divided starts. As the tension in the video builds it finally climaxes with an augmented human rampage, which is the basis of mankind divided. Many of the characters in the game call it the Aug incident and since the "incident" humanity has done what it does best, separated themselves from those who are different.









Mankind Divided

Perhaps before I go on I should give some context to some of the events and terms being used here. Aug stands for augmented, humans who have been augmented with mechanical limbs or organs to continue living. The Aug incident saw augs, who had been implanted with a certain chip, enter into a killing frenzy completely against their will. This, naturally, caused a rift to form between regular humans, dubbed naturals and augmented people. In fact things became so bad that eventually the two sides were separated, creating more fear of augmented individuals and causing mechanical apartheid. In the back ground of all of this is a shadowy organisation orchestrating these events to play out in their favour. The group, the Illuminati. 






By the time Mankind Divided begins the world is teetering on the brink of augmented human extinction and that is where our protagonist, Adam Jensen, enters the fray. Adam Jensen himself is augmented and by all accounts is the most heavily augmented person on the planet, with about 50% of him being augmented. After the events of the last game Jensen has been drafted into Interpol's, Task Force 29 to serve as an agent. Much to the chagrin of many NPC's who find having a "hanzer" (augmented slur) on their team a liability. The game begins with Jensen flying off to take care of a weapons deal in Dubai along with others from TF29 and its at this moment that the game starts letting you define who Jensen is to you. This comes in the form of two choices Lethal or Non Lethal. Based on those choices you can make Jensen out to be a devastatingly powerful aug who could go on a killing spree when ever he feels like it or you can choose to treat your enemies with respect and deal with them in a way that doesn't require you to rearrange their spine. In the end the choice isn't as large as you might think but I'll get to that.





"Sometimes you just have to let go...."

So obviously things aren't going great in the world, fear and segregation are in full force by the time that you reach the hub of the game, Prague. When you first enter Prague you get to see first hand just how bad things are, with signs and borders indicating where naturals and augmented people should wait. Police decked out in right armour and carrying machine guns approach to authenticate your papers to make sure that another "clank" doesn't cause a problem. Even though your moving through a train station there is still a feeling of tension, an air of discontent, that people are just wanting to lash out against their oppressors and as luck would have it at the moment when you've cleared all the checkpoints bombs go off and all hell breaks loose. 














This tension can be felt in nearly all aspects of the game, from communication with your own team members in TF29 too complete strangers on the streets, who always have a word or two to say about Jensen. Perhaps the biggest cause for concern is the fact that there are police patrolling the streets of Prague nearly 24/7 offering similar words of consternation whenever you get too close to them, clearly this isn't helping the situation of another Aug incident since everyone will feel threatened by this show of force. The thing that interested me from a story standpoint was that nobody, aside from a few characters, seemed to have any sympathy for Aug's. No human was willing to step up and defend them, no civilian saw what was happening and wanted to help. It seems that even if mankind was divided that at least some people would want to stop things from deteriorating. It seems like the world has just decided to blame everything that goes wrong on Aug's.


So what does Adam Jensen represent? Which side does he see? Does he sympathise with the Augmented? Does he think that humans are right to be afraid? As the main character you have a unique perspective that very few people have in the world as Adam is forced to deal with both sides. The human side in the form of TF29 and the Augmented side in the form of the Juggernaut Collective. This is the defining point of the game as it is very difficult to walk a line in between those two groups and often the game will force you to make a choice between trusting humanity to do the right thing or to fight for the freedom of the augmented. Many times during the story you are asked where your loyalties truly lie and I am going to be honest ninety percent of the time I didn't even know. Its that uncertainty that made the game interesting to me, other players may blindly follow one side but I wanted to know where the middle path might lead. That makes for a very different play experience and in the end different outcomes. 



"And embrace what you've become"

Mankind Divided has some great core gameplay. The cover mechanics are sound and the abilities available to you make engaging enemies a different experience each time you try it. The game doesn't slap you on the wrist for the way you chose to approach a situation, in fact it actively encourages you to explore multiple and different ways of dealing with a situation wether you talk your way out of it with the C.A.S.I.E system or go in guns blazing throwing up titan armour and nano-blades like your some 22nd century berserker. The good and refreshing thing is that you don't get questioned (at least not often) about the moral choice of either sparring a life or taking it as some games like to do nowadays. I mean come on, sometimes you have to cut loose. 


The plethora of augmentations available to Jensen means that you have multiple ways to play the game and though you are limited in your choice at first you can expand Jensen's armoury to make him more formidable as the game goes on. Certain augments are geared towards stealth, while others are built for engagement. Again we see the flexibility of the game allowing you to chose your own path both in terms of augments and in story path. Another thing about the game is that there are at least three different ways you can approach a situation each one varying in approach and difficulty. This means that you won't ever be stuck for ways to deal with certain situations. 



The good thing about the augments is that there isn't just one silver bullet augment, one that is so broken that the game is just trivialised by your use of it, there are always ways for the enemy to counter the augments you use no matter what they are. Having said that the A.I in the game is actually fairly challenging. More than once I found myself moving back into cover because I had been spotted, enemies will check areas to make sure that the threat is gone and sometimes you can use this to your advantage. Distract a group of enemies by dropping one of them and while his friend investigates you sneak on past. Its these situations, these ways of manipulating the situation that makes the game good.



Shadows Linger

My experience with Deus Ex is minimal. I haven't played the first game Human Revolution and because of the 12 minute introduction I didn't feel entirely bad about skipping to the next one. Overall I enjoyed my time with Mankind Divided the intrigue of the game, the mystery, second guessing every characters alignment. These aspects of the game were fun and exciting, the various twists and the ways that you can approach NPC's meant that no two situations would be the same. Augmentations were fun to play around with and it helped me define what play style would fit me. The backstory of Deus Ex is interesting to, if you have the patience for it, piecing together every small detail of the various NPC's you encounter and working out the agenda through emails and phone calls is what makes the game large. 


For all that though the game took me about seven days to complete, side quest's included. I felt that despite finishing it in the best way possible, no npc's killed, mostly positive outcome, that something was missing. For all its finery and a definite step forward in terms of graphics and gameplay Mankind Divided felt rushed as if all the best parts of the story were something that I had missed, when in actuality they weren't there at all. The story is half done and by the end of the game you feel dissatisfied with the ending. There are plot points that aren't resolved, characters who have little motivation and honestly a rather cliche villain. It felt as if they game could have more to it. Its a shame really, because so much of the game feels final, as if things have reached a fever pitch and all the answers will be laid bare. Unfortunately that isn't quite the case and whatever ending there is to find, also unfortunately, will likely as not be found in paid DLC. Still Mankind Divided is a fun and engaging experience and I would definitely recommend the game for any avid first person shooter/ rpg fans.










Tuesday 17 May 2016




Dark Souls III
Soul of Cinder




The Time To Link The Fire Has Come

The Lords of Cinder have been slain. Their ashes will become the kindling for one massive fire, the time has come to Link the flame. But...honeyed words and a writhing black mass within the body tell us "Play the usurper". An age of fire must begin, but is it the age that the people have wished for? These questions can't be answered until the last incarnation of fire is destroyed. The time has come. Let the age of Hollows begin..........



If you've played through Dark Souls III then you probably saw this coming, hints were dropped multiple times about the direction I was taking the end game. I'll explain a bit more about that later, for now there is the fight.

The Soul of Cinder is fairly tough, I'll admit that I lost the first time round, though I came close to beating him. The Soul of Cinder takes everything that you have learnt and puts it to use against you. He throws spells and combos at you like no man does. Therefore its best if you pay attention to what stance he takes towards the end. The Soul of Cinder is reminiscent of Gwyn in a lot of ways and has many homages to the first Lord of Cinder, including using his sunlight spear (Which you can transpose from the Soul of Cinder).

To be honest for a last boss I felt that this guy didn't pose as much as a challenge as lets say the Moon Presence from Bloodborne, that fight had multiple things to be aware of and while the Soul of Cinder defiantly posses a threat, he isn't really all that tough. Another thing to keep in mind however was that I had help from both Yuria and the shade of londor. With the Soul of Cinder slain we can now link the fire......

I went for the Lord of Hollows ending. I'll be honest here I felt really, really bad about it. Terrible in fact as you had to put an end to so many characters who were mostly innocent. Orbeck, Anri, Horace to name a few and in a wider sense you also betray all those who put their faith in you as a Champion of Ash. This ending left a bitter taste in my mouth, an ending where there is no ending...for anyone. To be hollow is to be without purpose, to be without death. It seems that the Primordial Serpent, Kaath, had his wish granted. An age of Hollows. Londor is great again.


And so began an Age of Hollows, an unceasing world of lifeless beings unknown to death. The gaping hole of the dark sign grew like a blackened sun and all who stood beneath it were plagued by the curse of the undead. What a somber world that would be.....



Dark Souls III
Lorian and Lothric Twin Princes




Lorian, Elder Prince. Lothric, Younger Prince.

Lorian, the Elder prince of Lothric was a powerful warrior. Mighty and to be feared he slew the "demon prince" after which his sword was permanently blackened. Lothric was cursed from a young age and his dutiful brother decided to share the burden of the curse, causing him to become crippled. Seeking to evade their collective duty as Lords of Cinder they fled, wishing to watch the fire fade from far away. However duty is as much a curse as any and we find the twin princes awaiting the Unkindled ready to carry out their duty......







Lorian and Lothric pose a problem for players. Alone Lorain isn't much to worry about (he says having lost to him 5 times) his swings can be anticipated and you can easily avoid his strikes. The only problem is that Lorian teleports everywhere, making locking on to him difficult. Lorain has some moves that can easily devastate an overconfident player and the one sword attack he has, where he creates a pillar of flame/light, is one of the most dangerous moves he has especially after he has teleported away. Lothric joins the fight once you have slain Lorian at this point I am reminded of the fight with Aldrich, casting near constant spells and having devastating attacks. 

Having said all of that when you get to the second portion of the fight it becomes far easier to deal with, attacking Lorain and Lothric from the side can easily end the fight almost as soon as Lothric appears. Summoning Sirris for this was the right call, or at least I think so, more than anything else I needed her for her quest line. Still with the twins defeated we can progress to the last boss.




Lord of Cinder Slain. The time to link the fire has come..................or has it?


Saturday 14 May 2016





Dark Souls III
The Nameless King


King of The Storm

It was said that Gwyn's Firstborn was a god of war. He wielded the power of sunlight and used the same miracles as Gwyn, the sunlight spear. He fought alongside his father against the dragons, however something within the first born changed. He turned against his own kin, abandoned his father and chose to side with the very dragons he had sought to kill. Now a mighty and supremely powerful foe stands before the Unkindled. He rides a mighty Dragon, Uses the power of sunlight, Strikes with the force of a god and will defeat any who trespass in his domain. Gwyn's Firstborn has come. The Nameless King fights. 


The Nameless King is terrifying. His strength is unreal as a single hit can eat nearly half of your health. He throws sunlight spears around like a madman. This guy is tough. I had to farm embers for 3 hours had 65 embers ended up with 45 afterwards. Still the battle is amazing. Fast paced keeping you on your toes and choosing when to tank a hit or flee. My heart was racing by the end of it. That is how you can tell when a boss battle is good, when it gets you in all ways.

The Nameless King definitely is the hardest boss in the game. He deserves all the preparation and discretion you can bring to the fight. There is so much lore and depth to this character especially in relation to Gwyn. 

We're drawing closer to the end now......


Thursday 12 May 2016




Dark Souls III
Ancient Wyvern





A Monolithic Foe, A Relic of A Bygone Age

Atop Arch-dragon peak rests a mighty conquerer. His will to work with dragons rather than against them turned many people against him. None the less the dragons respected the choice he made and now they protect this ancient place in the hopes that they can exist in peace. Unfortunately for them ashes have been caught on the wind and a champion of ash has come to test his might. His first task? Slay a dragon.


The Ancient Wyvern is an odd case for a boss in Dark Souls as he is so incredibly easy. The route isn't that hard to miss and while the boss could probably be dealt with in a less cheap way, this is the way that most people do it. 

Honestly, there isn't anything else that can be said about this guy. Moving on. 





Dark Souls III
Dragon Slayer Armour




The Dragon Slayer Returns 

Tales were told of the Knights of Gwyn. They were powerful, noble and fiercely loyal to their king. Now an imitation guards the way to the Grand Archives. A wretched reminder of an age gone by and a knight loved by many. What stands before the Unkindled is a hollow imitation of the once proud knight Ornstein. Do him justice and release this paragon from the control of the pilgrim butterfly. 




The Dragon slayer armour is tough, he can tank hits like a badass and has great resistance to lightning, not that you'd be using it because he basically exudes it. Help here is almost recommended I'd say since the Dragon Slayer Armour is incredibly strong, has high poise and can really punish an over aggressive player. The key is finding moments to pull back.

Eygon and Sirris really help during this fight and seeing as I needed them anyway for side quest reasons. With the Dragon Slayer down the way to the grand archives is open.



Side note: Eygon as a character isn't particularly interesting as he mainly sticks around to make sure that you don't hurt Irina of Carim. This makes his appearances in boss fights odd. When you first find Irina you take on the responsibility of looking after her, Eygon originally brought her to Lothric to become a fire keeper but as we know the job is taken already. He stays to keep an eye on her making sure you don't harm her, thats his role. They're a package deal, take one get the other. But as to why he should help you or even does is left up to speculation as he doesn't seem fond of undead based on your first conversation. 

Sirris helps you regardless as long as you don't join Rosaria's finger covenant. She is more interesting as she has her own agenda which you can help her with. Again for more lore I would like elsewhere.

Wednesday 11 May 2016



Dark Souls III
Champion Gundyr



A Champion Awakens Too Late

The sky was robbed of light, the bell did not toll and Gundyr arrived too late. An age of Dark had befallen the world. Gundyr was supposed to be a champion of ash, an Unkindled but his duty was forsaken, his future was dark and sightless. Without purpose Gundyr waits. But he doesn't wait long an Unkindled approaches, one who he can test his might against for Gundyr is a champion and a champion deserves a worthy end.....



Yeah. Champion is the right word for this guy. He is god damn quick. Seriously have you seen him!? No? Thats because he's so fucking fast! Ahem. Anyway. Champion Gundyr is a good fight its a straight up test, as with the first fight you have to be careful because so many of his moves chain together so easily. He can devastate you before your even sure you lost. After all this is Gundyr in his prime fighting like a tank and showing you the true strength of the Unkindled.

I had to call for help on this one. I wasn't kidding when I said he was tough. Again like several other bosses Gundyr's backstory is interesting. He failed as a champion of ash and instead now lies in wait for the real champion. 




Champion Gundyr was defeated. The age of Dark continued and Gundyr fell to the abyss. He became a prisoner to it. A prisoner who would stand guard eternally. Waiting for the day when the sun would shine proudly, a bell would be tolled and a champion would rise from their grave. On that day the Champion becomes the Iudex, so that he can bequeath the coiled sword to its chosen ashen sheath........






Dark Souls III
Oceiros, The Consumed King




A Consumed Dragon Guards the Ancient Way

Oceiros was consumed. Consumed by the knowledge of dragons, he tried to become one and succeeded. Now he clings to the last of his line telling the invisible babe not to fear since he is a child of dragons. Clearly he was consumed in more than one way.......




As we progress further into late game material the bosses come to pose a much bigger challenge and I'll be honest, I was completely caught off guard by Oceiros. His lumbering form is not to be taken lightly as his reach is actually quite massive. I barely scrapped a victory together and I consider this boss to be quite a sloppy fight. 

Oceiros is quite an interesting character, lore wise, he is apparently the last king of Lothric who went mad in the grand archives after his search for the moonlight great sword ended in failure. Ironically you can transpose his soul to gain the moonlight great sword. Turns out he found it after all. There is more to be explained here I am sure, unfortunately I am not the person to tell it. I recommend Vaatividya on youtube for your lore insights or similar channels to his. 


Monday 2 May 2016





Dark Souls III
The Dancer of The Boreal Valley



Twin Blades of Weeping Fire and Darkness

Pontiff Sulyvahn may be gone, but his influence can still be felt. No greater specimen of this than the Dancer of The Boreal Valley who lies in wait in Lothric castle. Forced into exile and forced into becoming a dancer by Sulyvahn, this malformed daughter of royalty waits to take your head.




The dancer is an aggressive and powerful opponent and should not be attempted half heartedly. Then again the best way is to stay as aggressive as she is. Landing a significant number of hits and baiting out the more obvious moves is a good strategy. Like most bosses its good to die here as it gives you the chance to figure out her move set, shortening how much time it will take to beat her.



With the dancer down though that signals the beginning of end game content and even though there is a light at the end of the tunnel we're not quite there yet.


Wednesday 27 April 2016





Dark Souls III
Aldrich, Devourer of Gods



Saint of the Deep

Aldrich had an insatiable hunger and revelled in the screams of his victims. An abomination of the Abyss if there ever was one, his hunger was only satiated by the body of a god. This abhorrent monster must be brought to heel and soon. In the ashes of Anor Londo rises a flame of rebuke to destroy the so called "saint" once and for all.....


Aldrich is a mad and twisting boss that keeps you on your toes constantly. His spells are numerous, his attacks devastating and he can steal a portion of your life with life hunter scythe. This is not a time to be weary, any opening that can be afforded by this Lord of Cinder should be taken.

The contrast between the two battles of Yhorm and Aldrich is massive (pun definitely intended) seeing as one felt more honourable while the other felt more like stopping a monster. Aldrich is a depraved specimen of a Lord of Cinder and was practically forced into it, perhaps thats why he ended up the way he did.


Side Note: It's hard to tell wether or not Siegward perished after the battle with Yhorm. He leaves behind his armour and a second Storm Ruler. Wether this is because he fulfilled his promise to Yhorm or because he died is left entirely up to speculation. I chose to believe the latter. Regardless I honoured the Knight of Catarina by equipping his armour, which actually works well against Aldrich, to symbolise our friendship. Praise the Onion Bro!!!


Lord of Cinder Slain. One more remains.








Dark Souls III
Yhorm The Giant




The Giant and The Onion

Yhorm, a descendant of an ancient conquerer, stands guard over his home in the profaned capital. He trusted Humans once, even going so far as to cast away his shield out of grief for one he was supposed to protect. He gifted the humans who doubted him with a blade of storms and another blade of storms to a dear friend before facing his fate as a lord of cinder. Now that friend returns. With blade in hand, ready to smite one he once called friend......


Yhorm is probably my favourite fight so far. Not because of how easy it is, nor because of the weapon you get. No Yhorm is my favourite because of a certain Knight of Catarina. This is by far the most interesting fight based solely on lore. How do Siegward and Yhorm know each other? What was their relationship before this battle? So many questions.

Two Storm Rulers absolutely decimate Yhorm. The fight become less of a fight and more of a tennis match with one side charging an attack while the other heals. If you want this fight to be fair then don't follow Siegward's storyline to the end. Even without him though, Storm Ruler chews through Yhorm like a hot knife through butter.

Lord of Cinder Slain. Two more remain.


Side note: Having played only a bit of Dark Souls 1 I didn't fully appreciate Siegward's character when I met him in DS 3. Having followed him till the end though, I see that he is indeed a grand character and fighter, I only wish there was more interaction with him afterwards. Praise to the Onion Bro!!





Dark Souls III
Pontiff Sulyvahn 




The Pontiff of The Boreal Valley Stand Guard Over The Lands of Legend

An Invader if there ever was one, Pontiff Sulyvahn's presence can be felt all around Lothric and the lands beyond. His decisive nature and cruelty can be found in his soldiers transforming them into creatures rather than men. And yet he fears. He fears a god and so imprisoned him for the devourer. The time has come to rid the world of his blackened eyes....



Pontiff Sulyvahn is one of these fights were it pays to lose. Losing means that throughout the fight you learn about him and his patterns. It means that you start to expect more of him. Which is why I am glad that I lost so often. The key to Sulyvahn is to stay near him, crazy as it sounds since he can basically cut you apart in moments. But being near him pays off, his attacks are wide and therefore rely on you being further away from him. 

Pontiff Sulyvahn is an interesting character in terms of motivation. I would like to know more about his role and goals in the story of Dark Souls 3. Because despite how frustrating the fight can be, he is a genuinely interesting character. 

Side note: Anri is there for side quest reasons and after following through with her quest line I am kind of wishing I hadn't. I'll explain a little more later. 



Dark Souls III
Old Demon King





A Demon Wakes Beneath the Smouldering Lake

Demons have come before to challenge the might of men. In truth those demons nearly always won against the lives of men. It took someone who wasn't among the living to deal with the demons though, since their "lives" had burned away long ago, leaving them Hollow and empty. And now the last of them an Old Demon King awaits the chosen unkindled to do to him what he did to his kin.....



There is no two ways about it. This fight is truly difficult. So many of the Demon Kings attacks are punishing and deadly, able to chip away bits of your health all at once. It makes managing the fight your top priority. Skill and showing off are absent things and should be during this fight as it will take a lot of concentration to stay ahead of the game.

The Old Demon King represents every Dark Souls players worst nightmare. The Asylum Demon, The Capra Demon all these demons are the bane of many players. If you look closely during this fight you can see the corpses of some of those famous bosses in the arena. Representing the fact that the Old Demon King reigns above all of them......and rightly so. He's terrifying. 

With him slain however things become a lot easier. Although if you think that he is the hardest boss yet then you better rethink that quick. As there are harder enemies waiting around every corner.







Dark Souls III
High Lord Wolnir




The High Lord and Carthus Conquerer

Wolnir wanted to outlive death. He adamantly pursued this goal by conquering and killing. He destroyed the Lords of Carthus and ground their crowns into dust and from the dust rose the High Lord Wolnir. It seems that the gods are vengeful though and granted Wolnir unending life....at the expense of his flesh.


Wolnir can be tough. He can summon a whole hoard of skeletons to pursue you. He can unleash a gas cloud that chips away at your health. He can even summon a humungous sword to deal holy death to anyone unfortunate enough to get caught in it. Fortunately I got about one of the above things happen. 

Having an ally of some sort for this battle is advisable as things can get unnecessarily complicated. I wish that I knew more about the lore of the Dark Souls 3 universe as so much needs explaining. Wolnir is definitely one that needs explaining. 






Dark Souls III
The Deacons of the Deep




Cursed Followers of Aldrich

The most foul Aldrich slept in the cathedral of the deep, having been forced into becoming a lord of cinder. His clergy still congregates in the cathedral believing him to be the saint people professed him to be. If they wish to know the deep so badly then send them to it.





Mob bosses can go either of two ways. They can either overwhelm you with a varied range of attacks or they can scratch off health without much worry. The Deacons of the deep are the latter. They provide a challenge but only if you are inept at fighting.

The boss serves as a placeholder then for a tougher one down the line. You can encounter the deacons later on as regular enemies and they pose a much bigger threat as enemies than as bosses. 

Turns out Aldrich wasn't in the cathedral of the deep after all. 



Monday 25 April 2016



Dark Souls III
The Abyss Watchers




Farrons Undead Legion 

A great warrior once dedicated his life to battling the decadence of the Abyss and its spawn. Strengthened by the blood of the old wolf of Farron, the Abyss Watchers now fight in his stead. But even these Lords of Cinder must return to their throne, for no abyss could call more sweetly than the linking of the fire.


The first lords of cinder that you encounter and they are amazing. Every aspect of this fight is amazing. The Abyss Watchers pose a legitimate threat, even when they fight amongst themselves. Which is an interesting premise since it begs the question: Why are they fighting each other in the first place?

My best guess would be that one of them is trying to attain the power of cinder from the others. I summoned some help for this one because I didn't know how it would turn out, though I feel confident that I could have managed it on my own. 

Lord of Cinder slain. Three more remain. 





Dark Souls III
Crystal Sage



The Successor of Crystal Sorceries

 A long time ago an accord was struck between the Legion of Farron and the Crystal Mages. They would be allowed to practice their arts as long as they supported the Undead Legion with sorceries, both maintaining and bolstering their already impressive strength. And now the time has come to silence the Successor, for enough damage has been done by crystals already. 



The Crystal Sage caught me off guard in a big way. Firstly I did nothing to bolster my defences against magic and Secondly I widely underestimated how tough the fight would actually be. The result? My first loss to a boss. 

I am not a huge fan of magic in games or at least going out of my way to try it. However there is something incredibly enticing about magic in Dark Souls as you feel that the act alone of raising your stats high enough to use it is an achievement. 

The Crystal Sage is otherwise a easy fight, lock onto the guy spraying purple Crystals everywhere and you have your winner.

Side note: Orbeck of Vinheim is in the Crucifixion woods. Unfortunately he didn't stay for very long in my play through as another NPC requested his untimely demise. That marks the third NPC that I've killed. Two maliciously and another by accident. 






Dark Souls III
Curse-Rotted Greatwood



The Cursed reminder of the hollows curse

The Undead have little meaning to their lives. What can be found but to pray for some salvation? To serve a cause, anything to escape the monotony of a life unending. The Great Wood answers and unleashes its fury.




The Curse Rotted Greatwood felt more like a filler boss. A sentinel to stand guard over a dying place. In a way a tree is a perfect representation of decay, the leaves die, the trunk withers. But as long as the roots remain so does its life, perhaps thats why the hollows in the area identify so strongly with and pray to a tree. A giant moving tree but still.

As a boss the Curse Rotted Greatwood isn't so difficult. The difficulty can be found more in trying to locate its weak points. But once they are found and attacked the battle becomes much easier. My first real test of pyromancy as well. 

Side note: You may have noticed I gained extra souls at the end. That was Hodrick. A mound maker. A covenant that is directly underneath the Greatwood. I already knew he was under there and having fought him earlier as a NPC invader I was perfectly comfortable with letting him get squashed. 

Get Rekt you invading bastard.